Halls Of Torment: 10 Best Rings, Ranked

The best rings in Halls of Torment do more than just look good.
Halls Of Torment, a fun and easy-to-use survival game for PC, is a time-traveling game that brings the horror games of the 1990s back to the present day. It was made by Chasing Carrots. With up to 7 possible characters and a lot of ways to improve them, players must fight their way through the hordes of hell in a number of scary places.
There are a number of rings with different powers that players can wear to improve their character’s skills and, by extension, their chances of staying alive. In Halls of Torment, players can wear two different rings at the same time, which is not possible with most other things. With a dozen different choices, each of which has its own benefits, these rings give players the best chance of surviving the hordes of demons.
Iron Ring

The Iron Ring is one of the basic rings that a player can put on their character. It is a simple but useful piece of gear. This ring gives a character’s damage rating a small boost, giving each hit a little more power.
The Iron Ring gives players a 10% boost to their base attack damage, which means that when they hit an enemy, they lose more hit points. This means that more weaker opponents will be knocked out in one quick blow.
Copper Ring

The Copper Ring is the other default ring choice for players who are new to the Halls of Torment. It also helps players do more damage. Unlike the Iron Ring, though, this item only affects critical damage and gives a much bigger boost.
With the Copper Ring, a character’s base critical damage level will go up by an incredible 40%. Even though critical hits happen less often than standard attacks, this ring will be especially useful with the Cunning Technique trait, which makes it more likely that a critical hit will happen.
Echoing Band

Given what it can do on the battlefield, the name “Echoing Band” is a good fit for this ring.With this band on a character’s finger, players have a chance to do extra damage in a way that is similar to a whiplash.
When using the Echoing Band, there is a 20% chance that the player will deal extra damage equal to 40% of the original hit. This is a very useful skill because it can make bigger enemies weaker and completely wipe out weaker ones. The only bad thing about this is that only one out of every five players will get a bonus.
Pest Ring

The Pest Ring, which is also called the “Rat Ring,” lets players order a small army of rats to do their dirty work. When players use up to five rat minions to gnaw on the rotting flesh of hell’s servants, they get a brief source of help that they need as they try to stay alive.
When a player wears the Pest Ring, a rat will appear every two seconds and attack any close enemies for a short time before going away. Up to 10 enemies will be attacked by the rats, which will cause a range of random debuffs that will hurt the attackers. To get the most out of this ring’s powers, players should try to raise the Channeling trait to make the rat stay longer.
Guiding Star

The Guiding Star ring is a unique item because it has two benefits that can be switched out. This means that players will always have a boost, no matter what is going on in Happy Wheels. This item will act differently depending on whether or not the player is moving around the arena. It will affect both the attack speed and the speed at which the player moves.
When a player is in battle, the Guiding Star ring will speed up their attacks by 40%, but it will slow them down by 30% when they move. On the other hand, when a character is running, their attack speed slows by 30%, but their moving speed speeds up by 40%. It has an interesting mix of benefits, but players will have to weigh the costs against the benefits to decide if it’s right for their character.
Demonic Band

The Demonic Band is another ring that can call helpers for the player’s quest to stay alive. It’s a step up from the previous rings in this category. With this ring, the person wearing it will be followed by imps that can attack anyone who stands in their way.
The Demonic Band will call up an imp every five seconds for a short time to do what the player wants. Like the Pest Ring, this item’s powers can be improved with the Channeling trait to make more imps fight with their master at the same time.
Ring of Fire

Even though this is probably not what Johnny Cash had in mind when he wrote the song, the Ring of Fire in Halls of Torment is a great way to deal physical damage. This item changes the damage type of any main weapon to fire, and there is a chance that it will burn enemies. This works for any character.
Even though this ring isn’t very useful for the Exterminator character, who already has a flamethrower, it can make the less offensive-focused player choices much more dangerous. This ring is sure to turn up the heat in the underworld because it has a 15% chance of setting enemies on fire.
Ring of Thunder

The Ring of Thunder brings a different kind of elemental damage to the table. It acts like the Ring of Fire, but its results are more shocking. With this ring on, the main tool of any character will become a powerful source of electrical damage.
Once players have finished the task for the Sorceress character, they will be able to get this item from the Well Keeper and buy it. Once a player has done at least 500 damage to at least 1,000 enemies in one run, they can add this item to their collection.
Necromancer’s Clutch

The Necromancer’s Clutch is the last ring that can call allies in the Halls of Torment‘s never-ending battle in the underworld. It can bring the bones of long-dead soldiers to fight with players. Like the other summoning rings, these powers only last for a certain amount of time, but the skeleton fighters are the most powerful of the unholy allies.
Every 15 seconds, the Necromancer’s Clutch will call a skeleton to fight. Again, this can be made better by improving the Channeling trait. Players can wear more than one ring, which is a feature unique to this type of item. With the right mix of rings, players could always be surrounded by their own small army of attackers.
Seal of Rebirth

In video games, dying right before the end line is one of the most painful things that can happen. This is especially painful in Halls of Torment, where you have to work hard for 30 minutes and beat a tough boss at the end of each hall to win. With the Ring of Rebirth, players can escape the gut-wrenching sadness that comes from not reaching the goal.
When a player dies, the seal inside the Seal of Rebirth breaks, and they come back to life with 50% of their total strength. This is by far the most wanted ring in the game because it gives players a second chance, which can make the difference between winning and losing a run. So that players have the best chance of winning, the benefits of this ring can be stacked with the Revive blessing. This means that on any given run, players can have up to 4 chances to win.